About
I’m an infrastructure engineer focused on systems reliability and distributed compute at scale. I spend my time making sure things don’t break and figuring out why they did when they inevitably do.
For those interested in a personal story, I didn’t get into this through a textbook. I got into it because I was bad at video games.
Not “swipe a card on aimware” bad… More like “I need to understand exactly how someone is drawing those boxes around people through walls” bad. That question pulled me down a rabbit hole of reverse engineering, Windows internals, and low-level systems programming that kept me occupied for the better part of five years. I ended up collaborating with professional security research teams globally, contributing to tooling, analysis, and research that required actually understanding how systems work at their lowest levels.
At some point, the cat-and-mouse between cheats and anti-cheats and anti-anti-cheats becomes its own kind of horror. What I found genuinely interesting was instead the systems underneath. Infrastructure has the same quality I loved about security research where the problems are organic and the solutions aren’t prepackaged. No two incidents are the same. No two architectures are the same. I love to operate as a one-man think tank thrown against problems that don’t have Stack Overflow answers yet.
Currently finishing a B.S. in Computer Science at Southern New Hampshire University. Previously mentored senior engineering capstone teams at the University of Oklahoma’s Gallogly College of Engineering, where I helped build a HIPAA-compliant AI-powered QA platform for 911 call centers, deployed for the City of Norman. On the side I’ve shipped consumer-facing tools including a real-time inventory monitoring system that started locally and scaled to nationwide reach.
If you want to talk infrastructure, reliability, or anything that requires reading disassembly at 3AM — I’m reachable at email on the sidebar.